Assets (.assets)#
Subpackages#
- Materials (.assets.materials)
- Ceramic (.assets.materials.ceramic)
- Creature (.assets.materials.creature)
- Dev (.assets.materials.dev)
- Fabric (.assets.materials.fabric)
- Fluid (.assets.materials.fluid)
- Metal (.assets.materials.metal)
- Plant (.assets.materials.plant)
- Plastic (.assets.materials.plastic)
- Terrain (.assets.materials.terrain)
- Tiles (.assets.materials.tiles)
- Utils (.assets.materials.utils)
- Wear Tear (.assets.materials.wear_tear)
- Wood (.assets.materials.wood)
- composite_wood_tile
- crossed_wood_tile
- hardwood_floor
- hexagon_wood_tile
- non_wood_tile
- plywood
WhitePlywoodBlackPlywoodBlondePlywoodshader_shelves_white()shader_shelves_white_sampler()shader_shelves_black_wood()shader_shelves_black_wood_sampler()shader_shelves_wood()shader_shelves_wood_sampler()shader_shelves_black_metallic()shader_shelves_black_metallic_sampler()shader_shelves_white_metallic()shader_shelves_white_metallic_sampler()get_shelf_material()shader_shelves_black_wood_z()shader_shelves_wood_z()
- square_wood_tile
- staggered_wood_tile
- table_wood
- tiled_wood
- wood
- wood_old
- wood_tile
- Module contents
- art
- dishwasher_shaders
- lamp_shaders
- table_marble
- text
TextText.default_font_nameText.patch_fnsText.hatchesText.font_weightsText.font_stylesText.build_diverging_colormap()Text.build_sequential_colormap()Text.random_colorText.random_colorsText.build_image()Text.loc_uniform()Text.scale_uniform()Text.get_locs()Text.add_divider()Text.add_patches()Text.add_texts()Text.add_barcodes()Text.make_shader_func()Text.generate()
TextGeneralTextNoBarcodemake_sphere()
- Module contents
- Objects (.assets.objects)
- Appliances (.assets.objects.appliances)
- Bathroom (.assets.objects.bathroom)
- Cactus (.assets.objects.cactus)
- Clothes (.assets.objects.clothes)
- Cloud (.assets.objects.cloud)
- Corals (.assets.objects.corals)
- Creatures (.assets.objects.creatures)
- Decor (.assets.objects.decor)
- Deformed Trees (.assets.objects.deformed_trees)
- Elements (.assets.objects.elements)
- Fruits (.assets.objects.fruits)
- Surfaces (.assets.objects.fruits.surfaces)
- apple
- blackberry
- coconutgreen
- coconuthairy
- compositional_fruit
- cross_section_lib
- durian
- fruit_utils
nodegroup_random_rotation_scale()nodegroup_surface_bump()nodegroup_point_on_mesh()nodegroup_instance_on_points()nodegroup_shape_quadratic()nodegroup_add_dent()nodegroup_add_crater()nodegroup_add_noise_scalar()nodegroup_attach_to_nearest()nodegroup_manhattan()nodegroup_rot_semmetry()nodegroup_scale_mesh()nodegroup_hair()nodegroup_align_top_to_horizon()
- general_fruit
- pineapple
- seed_lib
- starfruit
- stem_lib
- strawberry
- Module contents
- Grassland (.assets.objects.grassland)
- Lamp (.assets.objects.lamp)
- Leaves (.assets.objects.leaves)
- Mollusk (.assets.objects.mollusk)
- Monocot (.assets.objects.monocot)
- Mushroom (.assets.objects.mushroom)
- Organizer (.assets.objects.organizer)
- Particles (.assets.objects.particles)
- Rocks (.assets.objects.rocks)
- Seating (.assets.objects.seating)
- Shelves (.assets.objects.shelves)
- Small Plants (.assets.objects.small_plants)
- Table Decorations (.assets.objects.table_decorations)
- Tables (.assets.objects.tables)
- Tableware (.assets.objects.tableware)
- Trees (.assets.objects.trees)
- Tropic Plants (.assets.objects.tropic_plants)
- Underwater (.assets.objects.underwater)
- Wall Decorations (.assets.objects.wall_decorations)
- Windows (.assets.objects.windows)
- Scatters (.assets.scatters)
- Composition (.assets.composition)
- Fluid (.assets.fluid)
- Lighting (.assets.lighting)
- Placement (.assets.placement)
- Static Assets (.assets.static_assets)
- Asset Utilities (.assets.utils)
- Geometry (.assets.utils.geometry)
- Nodegroups (.assets.utils.nodegroups)
- autobevel
- bbox_from_mesh
- decorate
multi_res()geo_extension()subsurface2face_size()read_selected()read_co()read_edges()read_edge_center()read_edge_direction()read_edge_length()read_center()read_normal()read_area()read_loop_vertices()read_loop_edges()read_uv()write_uv()read_base_co()write_co()read_material_index()read_loop_starts()read_loop_totals()write_material_index()set_shade_smooth()displace_vertices()remove_vertices()remove_edges()remove_faces()select_vertices()select_edges()select_faces()write_attribute()distance2boundary()mirror()subsurf()subdivide_edge_ring()solidify()decimate()
- draw
- extract_nodegroup_parts
- joints
- laplacian
- mesh
- misc
- nodegroup
- object
- physics
- reaction_diffusion
- shapes
- shortest_path
- uv
- Module contents
- Weather (.assets.weather)